![]() ![]() For Free to play game or GAAS, where you aimed to retain players for years and not hours, the macroflow can be equal to the player long term goal or objectives. The macroflow is equal to the duration of the entire game. If your gameplay loop doesn’t contain microflow element, there’s a big chance that your game will fail to get engage users. It is an experience that lasts for a short period of time but can repeat over time. There are 2 types of flow to applied in your game design The microflow and the macroflow. You should consider that each design decision may impact your game potential to put and keep the player in the flow. ![]() If you succeed to put your players in the “zone” you will gain More engage players, you will retain them and out of it, you will obtain a better monetization from them.Īt the end of the day, having a strong flow can make the player perceive your game as a better quality game than it is in reality. ![]() Is it the same for your game?Īs a game developer, your goal is to master the elements and feature that you have in your hands to create the player flow state of mind. Player control the situation and the activityĪll the elements are in place to create the flow and give pleasure to the player.The balance between player skills and challenge.Let.s take a look at the video and try to identify the elements listed above in the video sequence.Īll the functionality needed to create the flow are present in pinball design all the elements needed to create the flow state of mind to the player is in the design of a pinball. It is one of my ex-colleague that give me that example and I have to agree with him. PINBALL, (I know, I’m old) is a great example of flow. The player controls the situation and the activity: The player feels that he can successfully beat the challenge. Even if this seems to be obvious, this is where most of the game failed and I will explain why later. The challenge is constantly adapted to the player’s skill. The balance between player skills and challenge: The challenge of the activity is neither too easy or too difficult. Loss sense of time: The player is hooked by the activities that he’s doing and doesn’t realize that the time flies while doing it.ĭirect and immediate feedback: The player is guided by the feedback of the game and know what and how much to succeed. This is the state for the player is the merging of action and awareness. Loss of consciousness: The flow works well in video games when the player doesn’t have to concentrate on what he’s doing to achieve an action. There’s is no question about it and this element is important to be clear for the entire player progression through the game. Rewards: Intrinsically rewards are constantly obtained by the player as real and instant rewards.Ĭlear goals: The players have clear goals and know what to achieves. Here is the list of elements that can influence and affect the flows in video games. In game design, the flow is an important factor to take in consideration if you want to create player engagement. #Flowstate concentrates full#It is a state and a feeling of energized focus, full involvement, and success in the process of an activity. The flow is a mental state of operation in which the person is fully immersed in what he or she is doing. ![]()
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